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Tycoon is a game mode that was introduced in Age of Empires III: Definitive Edition - Knights of the Mediterranean.
In this mode, players must create the most productive economic engine for their civilization. Free from the pressure of the head-to-head military play, Tycoon allows players to explore and strengthen economic strategies for their civilizations and take that knowledge back into the other game modes.
Victory is secured by holding the highest Tycoon Score at the end of the game round or being the first to reach the score target. Other key changes in Tycoon mode include limits to military unit caps and lifespan, and a new set of Tycoon Challenges that offer bonuses to Tycoon Score for players that are first to meet economic milestones.
Economic Challenges[]
If enabled during game setup, Economic Challenges will award Tycoon Score for the first players to achieve certain milestones.
As of game version 100.13.29985.0, the available challenges are:
Challenge | Requirement | Time | Score |
---|---|---|---|
Gather Food | 800 Food | 3m/5m/7m | 1000/500/250 |
Gather Wood | 1500 Wood | 7m/9m/11m | 2000/1000/500 |
Gather Coin | 2000 Coin | 11m/13m/15m | 2500/2000/1000 |
Population Reached | 50 Pop Used | 14m/16m/18m | 3000/2000/1000 |
Commerce Age | Reach this age first. | Any | 500 |
Fortress Age | Reach this age first. | Any | 1000 |
Industrial Age | Reach this age first. | Any | 1500 |
Imperial Age | Reach this age first. | Any | 2000 |
Revolt | Revolt first/second. | Any | 250/500 |
Home City Shipments | Send 5 Shipments | Any | 500 |
Home City Shipments | Send 10 Shipments | Any | 1000 |
Home City Shipments | Send 15 Shipments | Any | 1500 |
Home City Shipments | Send 20 Shipments | Any | 2000 |
Improvements | Research 10 Improvements | Any | 2000 |
When there are multiple potential conditions (1st/2nd/3rd place), the time and score is displayed in order from first place to last place.
For resource gathering challenges, the resource count is the total collected, even if some is spent before the challenge is complete.
08 November 2021
16 April 2013
23 October 2007
Tycoon Packages[]
If enabled during game setup, Tycoon Packages become available to purchase once a player reaches the Commerce Age or later. A player may purchase up to 5 of each available package at a time, which then takes some time to ship (like training a unit or researching an improvement), and can be canceled up to the point when the package is shipped. All players have access to the three basic packages, while Asian and African civilizations get special packages related to their unique resource (Export or Influence). As a player ages up, the resources required and the points gained per package are adjusted. After shipping packages, the associated packages will award a reduced amount of points on repeated purchases for a short time, similar to the exchange rates for livestock at the African Livestock Market.
As of game version 100.13.29985.0, the current values for Tycoon Packages are:
Package | Cost by Age | Max Score by Age | Notes |
---|---|---|---|
Discovery Package | Age 2: 60 Food and 40 Wood
Age 3: 90 Food and 60 Wood Age 4: 120 Food and 80 Wood Age 5: 240 Food and 160 Wood |
Age 2: 200 points
Age 3: 255 points Age 4: 280 points Age 5: 340 points |
|
Expansion Package | Age 2: 40 Food and 60 Coin
Age 3: 60 Food and 90 Coin Age 4: 80 Food and 120 Coin Age 5: 160 Food and 240 Coin |
Age 2: 200 points
Age 3: 255 points Age 4: 280 points Age 5: 340 points |
|
Fame Package | Age 2: 40 Wood and 40 Coin
Age 3: 60 Wood and 60 Coin Age 4: 80 Wood and 80 Coin Age 5: 160 Wood and 160 Coin |
Age 2: 220 points
Age 3: 282 points Age 4: 310 points Age 5: 376 points |
|
Trade Package | Age 2: 60 Export
Age 3: 90 Export Age 4: 120 Export Age 5: 240 Export |
Age 2: 200 points
Age 3: 255 points Age 4: 280 points Age 5: 340 points |
Asian Civilizations Only |
Empire Package | Age 2: 100 Influence
Age 3: 150 Influence Age 4: 200 Influence Age 5: 400 Influence |
Age 2: 200 points
Age 3: 255 points Age 4: 280 points Age 5: 340 points |
African Civilizations Only |
Economic Victory[]
If enabled during game setup, Economic Victory will be an alternate win condition that can override the primary win condition. To achieve an Economic Victory, a player must be in the final available Age and gain a 10,000 point lead.
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Cease Fire[]
If enabled during game setup, Cease Fire will impose a 10 minute Treaty-like period at the start of the game that will prevent players from attacking other players. Players may still attack Treasure Guardians during this time, but they may not create Trading Posts on native sites without placing a foundation using a villager or explorer. (Limitations on building close to other players' Town Centers still apply as well.)
Game modes in the Age of Empires series | |
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Popular | Random map · Deathmatch · Regicide · Nomad · Co-Op · D3 |
Arena · Battle Royale · Capture the Relic · Castle Blood Automatic · Defend the Wonder · Empire Wars · Historical map · King of the Hill · Sudden Death · Treaty · Turbo Random Map · Tycoon · Wonder Race |