Age of Empires Series Wiki
Advertisement
Image icon This article needs an image for it to be complete.
Please locate and insert one.

Tycoon is a game mode that was introduced in Age of Empires III: Definitive Edition - Knights of the Mediterranean.

In this mode, players must create the most productive economic engine for their civilization. Free from the pressure of the head-to-head military play, Tycoon allows players to explore and strengthen economic strategies for their civilizations and take that knowledge back into the other game modes.

Victory is secured by holding the highest Tycoon Score at the end of the game round or being the first to reach the score target. Other key changes in Tycoon mode include limits to military unit caps and lifespan, and a new set of Tycoon Challenges that offer bonuses to Tycoon Score for players that are first to meet economic milestones.

Economic Challenges[]

If enabled during game setup, Economic Challenges will award Tycoon Score for the first players to achieve certain milestones.

As of game version 100.13.29985.0, the available challenges are:

Economic Challenges
Challenge Requirement Time Score
Gather Food 800 Food 3m/5m/7m 1000/500/250
Gather Wood 1500 Wood 7m/9m/11m 2000/1000/500
Gather Coin 2000 Coin 11m/13m/15m 2500/2000/1000
Population Reached 50 Pop Used 14m/16m/18m 3000/2000/1000
Commerce Age Reach this age first. Any 500
Fortress Age Reach this age first. Any 1000
Industrial Age Reach this age first. Any 1500
Imperial Age Reach this age first. Any 2000
Revolt Revolt first/second. Any 250/500
Home City Shipments Send 5 Shipments Any 500
Home City Shipments Send 10 Shipments Any 1000
Home City Shipments Send 15 Shipments Any 1500
Home City Shipments Send 20 Shipments Any 2000
Improvements Research 10 Improvements Any 2000

When there are multiple potential conditions (1st/2nd/3rd place), the time and score is displayed in order from first place to last place.

For resource gathering challenges, the resource count is the total collected, even if some is spent before the challenge is complete.

Tycoon Packages[]

If enabled during game setup, Tycoon Packages become available to purchase once a player reaches the Commerce Age or later. A player may purchase up to 5 of each available package at a time, which then takes some time to ship (like training a unit or researching an improvement), and can be canceled up to the point when the package is shipped. All players have access to the three basic packages, while Asian and African civilizations get special packages related to their unique resource (Export or Influence). As a player ages up, the resources required and the points gained per package are adjusted. After shipping packages, the associated packages will award a reduced amount of points on repeated purchases for a short time, similar to the exchange rates for livestock at the African Livestock Market.

As of game version 100.13.29985.0, the current values for Tycoon Packages are:

Tycoon Packages
Package Cost by Age Max Score by Age Notes
Discovery Package Age 2: 60 Food and 40 Wood

Age 3: 90 Food and 60 Wood

Age 4: 120 Food and 80 Wood

Age 5: 240 Food and 160 Wood

Age 2: 200 points

Age 3: 255 points

Age 4: 280 points

Age 5: 340 points

Expansion Package Age 2: 40 Food and 60 Coin

Age 3: 60 Food and 90 Coin

Age 4: 80 Food and 120 Coin

Age 5: 160 Food and 240 Coin

Age 2: 200 points

Age 3: 255 points

Age 4: 280 points

Age 5: 340 points

Fame Package Age 2: 40 Wood and 40 Coin

Age 3: 60 Wood and 60 Coin

Age 4: 80 Wood and 80 Coin

Age 5: 160 Wood and 160 Coin

Age 2: 220 points

Age 3: 282 points

Age 4: 310 points

Age 5: 376 points

Trade Package Age 2: 60 Export

Age 3: 90 Export

Age 4: 120 Export

Age 5: 240 Export

Age 2: 200 points

Age 3: 255 points

Age 4: 280 points

Age 5: 340 points

Asian Civilizations Only
Empire Package Age 2: 100 Influence

Age 3: 150 Influence

Age 4: 200 Influence

Age 5: 400 Influence

Age 2: 200 points

Age 3: 255 points

Age 4: 280 points

Age 5: 340 points

African Civilizations Only

Economic Victory[]

If enabled during game setup, Economic Victory will be an alternate win condition that can override the primary win condition. To achieve an Economic Victory, a player must be in the final available Age and gain a 10,000 point lead.

Stub icon This article is a stub.You can help the Wiki by expanding it.

Cease Fire[]

If enabled during game setup, Cease Fire will impose a 10 minute Treaty-like period at the start of the game that will prevent players from attacking other players. Players may still attack Treasure Guardians during this time, but they may not create Trading Posts on native sites without placing a foundation using a villager or explorer. (Limitations on building close to other players' Town Centers still apply as well.)

Game modes in the Age of Empires series
PopularRandom map  · Deathmatch  · Regicide  · Nomad  · Co-Op  · D3
Arena  · Battle Royale  · Capture the Relic  · Castle Blood Automatic  · Defend the Wonder  · Empire Wars  · Historical map  · King of the Hill  · Sudden Death  · Treaty  · Turbo Random Map  · Tycoon  · Wonder Race
Advertisement