Global Esports CEO Shares Why They Are Part Of VCT League

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Global Esports CEO Reveals One Big Reason For Being Part of VCT League

Actions speak louder than words.

Aditya Singh Rawat
Updated On: 
Highlights
Global Esports recently reached the end of its VCT 2023 journey following its elimination from the VCT 2023 Pacific LCQ.
During a recent episode of the GE Podcast, Rushindra Sinha shared a big reason that resulted in Global Esports getting a franchise slot in the global VCT circuit.

Global Esports (GE) has been through the wringer during the inaugural season of the Valorant Champions Tour 2023 (VCT). It is a moment of pride to be the only franchised team from South Asia competing at the highest level, but it certainly comes with a mixed bag of hope, hate, expectation, criticism, and whatnot.

The team's elimination against Rex Regum Qeon (RRQ) in the VCT 2023 Pacific Last Chance Qualifier (LCQ) was the final nail in the coffin, especially due to a poor performance by the Indian star player Ganesh "SkRossi" Gangadhar.

With confidence and enthusiasm for the side at an all-time low, Rushindra Sinha during a recent episode of the GE Podcast spoke about the one big reason behind them getting a franchise slot in the VCT circuit.

Rushindra Sinha shares the one big reason for GE becoming a franchise team

At the start of this year, 30 teams were shortlisted for the franchise slot of the VCT circuit and Global Esports was among those representing the entire South Asia region on the international stage.

Talking about their selection and the reason that resulted in their eventual consideration, Rushidra shared that an unnamed senior employee of Riot Games told them, "One of the reasons why GE is in the league (VCT) is because a lot of the other teams that they interviewed, all of them identified the problems, all of them complained about the problems, but zero of them came up with solutions for the problems. I'm talking about the teams that didn't get in, not from India, I'm talking about from a global perspective because they interviewed 500 esports organizations and 30 got in. We were one of the few teams that identified problems, did not complain about them but came to them with solutions and started implementing them."

This was something that differentiated them from a lot of other organizations that ended up not getting shortlisted. Rushindra further shared that by the time they had gotten into the league, most of the solutions had already been implemented by them, something that they are going to continue doing because their entire approach is solution based.

Note: The related segment starts from 39:32 onwards.

Apart from this, the podcast covered a lot of other topics about which many things were discussed including the future Valorant lineup of Global Esports.

Not much was revealed in this regard and the only response was anything could happen as the downtime until VCT 2024 is well more than four months.


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Aditya is the in-house CS:GO writer at AFK Gaming. While his understanding of the esports space is not restricted by geographical borders, his current focus lies in the Asian region. Understands and follows almost all major esport titles.

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